A game about the politics of crime syndicates and how the pursuit of power will ruin you
Tag: message from the queue continuum
via reddit.com
Fascinating. Good post.
Silver does this also, which was probably handy for silverware before antibacterial dish soap was invented.
That’s mentioned in the article as well. They also stated that a copper or silver container can disinfect a pot of water in a few hours. im gonna add a copper vessel to my emergency provisions now. @yourunclejingo you may find this stuff interesting too.
Its almost like our ancestors did shit that made sense even if they didn’t always fully understand why.
The thing that gets me about most arguments against accessibility features in video games is that they’re not just grossly ableist, they’re also hypocritical as hell. Video games have always had accessibility features: we just documented them poorly and called them “cheat codes”. Indeed, having a robust library of difficulty-modifying cheats was considered a mark in a game’s favour! The only difference is that a cheat code is theoretically a secret, which allows it to be framed as elite knowledge, even though it’s functionally identical to having an “infinite lives” switch on the options screen.
Here’s a thesis for you: the Konami Code was the first well-publicised accessibility feature.
being bad at video games is a disability now?
I’m going to assume you’re not being disingenuous here and take this as a serious question. In brief, very few people are generically “bad at video games”; in most cases, difficulty engaging with interactive media stems from one or more of a wide range of physiological conditions, including:
- visual deficit (including colourbindness; colourblind individuals often have difficulty identifying threats in action games because they don’t stand out from the background for them)
- repetitive strain injury in the hands, wrists or forearms (common for anyone who performs manual labour for a living)
- arthritis and other degenerative joint conditions (both those due to age and those comorbid with many autoimmune disorders)
- dyslexia (a common symptom of even mild dyslexia is the inadvertent mirroring of sensory-motor responses under pressure, e.g., moving your hand left when you meant to move it right – which is a big problem for action games!)
- sensory processing disorders (delayed reaction to visual stimulus is a common symptom)
- spatial processing disorders (see above)
- chronic pain
- propensity for motion sickness
This is, of course, only a partial list. Many of these issues are individually rare, but taken together, we’re looking a huge chunk of the population – up to 40%, by some estimates – who have at least one condition that would impact their ability to play the shooters and action-platformers that are held up as the gold standard for hardcore gaming.
hot tip: if your disability makes you bad at a thing, maybe either put in the extra effort to get good at it or just don’t do it instead of demanding people make the thing easier?????
Here’s the a better question: why is it an issue for you? Accessibility features in video games are entirely transparent to those who choose not to use them. Your experience of play isn’t affected by their existence in any way whatsoever unless you deliberately turn them on. Complaining about the mere existence of such features is like claiming that your viewing experience of a movie is being ruined by the fact that the disc has a subtitle feature on it, even though you haven’t actually turned subtitles on.
(And no, don’t try to frame this as video game developers somehow being victimised by unreasonable demands. The vast majority of developers are more than happy to include accessibility features in their games – and quite sensibly, because, you know, they’re businesspeople, and they want to sell things to as wide an audience as possible. The popular backlash against accessibility features is entirely on the player side.)
i just want to appreciate the genius in this thread who unironically typed what amounts to “if your disability makes you bad at a thing, try being good at the thing instead”
*try ti play a game and die multiple times cuz I enter in panic everytime I hear the intense music* I guess I have to get better at this ._.
xehanort: i asked you to keep an eye on vanitas
xigbar: you didn’t specify which eye
like ok, ansem was a very compelling villain in kh but as soon as kh2 rolls around and retcons his whole deal he’s just left with “darkness darkness darkness” which isn’t interesting.
xehanort is great in bbs but from stealing terra’s body on it’s super unclear as to how much he (and his derivative characters) remember and/or care about his original plan.
maleficent is super well acted and has some great interactions but it’s literally never clear what exactly she wants – like, a castle or dominion of some kind but she keeps changing her mind about which one and they don’t really go into why she wants that.
the non-xehanort parts of the organization have interesting moments but mostly get very little development and are hamstrung by the fact that the organization’s motive as a whole is completely vague outside of “we want kingdom hearts”.
then we’re left with pete, who has a pretty clear and understandable character arc from greedy and sees other people as potential means to an end > vulnerable and powerless > indebted to maleficent > genuinely respectful of maleficent’s power. he wants to win an icecream and later assist maleficent however he can and it’s clear why he wants those things and what he’s doing to achieve them. I fucking hate pete and i would never say he’s the best villain but as far as clear and compelling motvations? he’s got em
in all RPG games, the final boss is either your dad, God, or some sort of furry Abomination that everyone draws explicit fan art of
in Greek Mythology™ they are all the same person
With disdainful vendetta in my voice: Zeus…








