Some Nobody (And Misc. Organization) Headcanons

doodlesofall:

doodlesofall:

cause the games didn’t dive nearly enough into the lore.

– when nobodies are “born” they are incredibly unstable. like… from the moment of their existence the universe is trying to get rid of them. if left to their own devices, a newly born nobody would probably fade quietly on its own.

– this is why the organization is so important and so dangerous. giving the nobodies a new name is more than just branding them with a sigil – it’s giving them a starting point. a new existence. a purpose. it gives them something to hold onto so the universe can’t just quietly erase them.

– it’s only because of the organizations existence that up to 13 human nobodies were able to exist. many of them feel like the organization gave them a second chance at life. xemnas and co. exploit that mercilessly.

– “They can’t be that bad they gave me a name and shelter and a reason for existence-” or the opposite “yeah it’s shitty and they’re doing really shitty things but they did all this for me so im obligated to help”

by the time someone notices how abusive the atmosphere in the organization is it’s usually much too late but they’ll stay either out of resignation or fear of being erased

– human nobodies display characteristics related to their element. being near xemnas feels like being near a black hole. axel is hot to the touch. demyx’s movements are a little too fluid. luxord “lags” or skips a few frames. etc. etc.

– the reason why human nobodies even have elements is because the universe was trying too desperately to give them some sort of purpose but accidentally made them… just… more confusing and weird.

– Light is harmful. Light actively tries to help the universe right the mistake of their existence. if a nobody is in the realm of light for too long without protection (the cloak) they can risk fading away.

– this makes roxas’s element really ironic. roxas is stupidly special in a lot of ways, but the most prominent is that Light is not harmful to him. he can command and bend it no problem. it’s still harmful to the other members though, so he has to limit his usage of it. (this is why he only uses light during his limit breaks – he’s desperate and no one can blame him for harming another member when he’s close to fading)

– there have been other members of the organization other than the ones we know. either they faded on their own soon after joining (instability) or they were deemed unfit and… disposed of. 

– CoM was the first time axel’s had to get rid of any outright traitors, but it was nowhere near the first time he’s been ordered to kill other members. this is how he was able to do it so calmly and efficiently. 

– nobodies (especially human nobodies) give off this overwhelming sense of… wrongness. uncanny valley in full effect. a human’s reaction to being around them can range anywhere from hostility to outright horror 

– related to the above: nobodies aren’t pretty. regular nobodies look like dolls at best and misshapen caricatures of bodies at worse, but human nobodies just flat out look dead. 

– greyed skin, dull hair, sunken eyes, etc. they truly look like shells of their former selves. 

– their appearance + human’s reactions give organization members two distinct ways of thinking that xemnas and co. would also exploit mercilessly 1) you either resent yourself and your fall from humanity and would do anything to get it back (Axel, Saix before he was norted, Demyx, etc.) or 2) you resent humans and don’t care much about what would happen to them as the organization does as it does (Xaldin, Larxene, Marluxia, etc.)

– in the early days of existence (first few weeks to a month) it’s hard to separate memories from reality and the two bleed together constantly. new nobodies are physically and (ironically) emotionally unstable. their body hasnt quite acknowledged that they dont have hearts anymore so they still “feel” as viscerally as they did when they were human. (it can even get to the extent where the body would display physical reactions like tears). 

– after the physical form has stabilized and the body realizes that the heart is gone, its near impossible to get back tot that state. there’s now a barrier between memories and the body – any “emotions” older nobodies display they’re simply going off how their memories tell them to react. sometimes its a knee-jerk reaction, but they’re always painfully aware they aren’t really feeling anything. (the older a nobody is the easier it is for them to just. not react. or even forget how) 

– due to the high organization presence in twilight town theres a pretty deep seated urban legend about them that parents tell to kids to keep them from wandering alone or at night. even after nobodies have faded considerably since the organizations defeat the legend has stayed strong and it probably won’t disappear anytime soon. 

– and yeah i think i wrote more than enough for now lmao

– nobodies dont need to eat. like.. they can if they want, but it doesnt do anything. the most it does is make them feel more hollow because its not like they can enjoy their favorite foods anymore. (they’ll still do it tho…. they’ll still do it…)

– nobodies also don’t get injured in the traditional sense. every blow or hit just makes their physical form a bit more unstable, until its reached the point where the universe can swoop in and finish the job (them fading away) they dont exist. they dont bleed.