so i’ve installed this mod “skyrim is windy” which makes the foliage wiggle in the breeze more. but then i didn’t play the game because sometimes i just install a bunch of mods and move on to something else without trying them out. anyways. so then i went out to buy some food and i saw the wind playing with the tree branches and i legit thought “oh so the mod is working nicely” i made a few more steps before i realized…… yea scoob this is real life
ok this was me when i dropped a meat pie in the kitchen at 2am and for a solid 0.4 seconds i thought “it’s ok i’ll just load my quicksave”
The thing that gets me about most arguments against accessibility features in video games is that they’re not just grossly ableist, they’re also hypocritical as hell. Video games have always had accessibility features: we just documented them poorly and called them “cheat codes”. Indeed, having a robust library of difficulty-modifying cheats was considered a mark in a game’s favour! The only difference is that a cheat code is theoretically a secret, which allows it to be framed as elite knowledge, even though it’s functionally identical to having an “infinite lives” switch on the options screen.
Here’s a thesis for you: the Konami Code was the first well-publicised accessibility feature.
being bad at video games is a disability now?
I’m going to assume you’re not being disingenuous here and take this as a serious question. In brief, very few people are generically “bad at video games”; in most cases, difficulty engaging with interactive media stems from one or more of a wide range of physiological conditions, including:
visual deficit (including colourbindness; colourblind individuals often have difficulty identifying threats in action games because they don’t stand out from the background for them)
repetitive strain injury in the hands, wrists or forearms (common for anyone who performs manual labour for a living)
arthritis and other degenerative joint conditions (both those due to age and those comorbid with many autoimmune disorders)
dyslexia (a common symptom of even mild dyslexia is the inadvertent mirroring of sensory-motor responses under pressure, e.g., moving your hand left when you meant to move it right – which is a big problem for action games!)
sensory processing disorders (delayed reaction to visual stimulus is a common symptom)
spatial processing disorders (see above)
chronic pain
propensity for motion sickness
This is, of course, only a partial list. Many of these issues are individually rare, but taken together, we’re looking a huge chunk of the population – up to 40%, by some estimates – who have at least one condition that would impact their ability to play the shooters and action-platformers that are held up as the gold standard for hardcore gaming.
hot tip: if your disability makes you bad at a thing, maybe either put in the extra effort to get good at it or just don’t do it instead of demanding people make the thing easier?????
Here’s the a better question: why is it an issue for you? Accessibility features in video games are entirely transparent to those who choose not to use them. Your experience of play isn’t affected by their existence in any way whatsoever unless you deliberately turn them on. Complaining about the mere existence of such features is like claiming that your viewing experience of a movie is being ruined by the fact that the disc has a subtitle feature on it, even though you haven’t actually turned subtitles on.
(And no, don’t try to frame this as video game developers somehow being victimised by unreasonable demands. The vast majority of developers are more than happy to include accessibility features in their games – and quite sensibly, because, you know, they’re businesspeople, and they want to sell things to as wide an audience as possible. The popular backlash against accessibility features is entirely on the player side.)
i just want to appreciate the genius in this thread who unironically typed what amounts to “if your disability makes you bad at a thing, try being good at the thing instead”
*try ti play a game and die multiple times cuz I enter in panic everytime I hear the intense music* I guess I have to get better at this ._.
Having concrete anticipations also gives you a solid reference point against which you can check your mental health status.
The way I knew I had slipped from morbid ideation to suicide risk was when I realized that the release date of kingdom hearts 3 wasn’t enough to make me leave a bottle of hydrocodone alone. The moment of recognition that something I had been dreaming of for 14 years wasn’t enough motivation to make it through the night was how I knew I needed an intervention.
Video games just happen to have concerts dates and strong reactions from people. They’re an excellent and accessible tool.
it looks like ridely and isabelle are snake and cloud’s fursona’s
If i knew like 5% less about video games and you tried to tell me which of these characters were named Snake and Cloud and which ones were named Ridley and Isabelle i would NOT believe you
So apparently in Skyrim, if you just eat all your stolen items in between the “wait I know you” and actually getting arrested, the guard will just… walk away???
I LEGITIMATELY DOWNLOADED AND INSTALLED SKYRIM JUST TO TEST THIS.
I COULDNT STOP LAUGHING AFTERWARDS.
You do know you can just… keep walking, right? Also why are you only stealing food items???
1) it’s not about the fact that you can keep walking
2) it’s not about playing properly only stealing food
It’s about CAN YOU, if your only stolen items are food, eat them all and get out of being arrested. The answer is yes.
If you’re trying to make this into some sort of logic or reason thing you are not playing Skyrim correctly my dude.
It’s about the mental image of a guard starting to apprehend you, watching you devour three cheese wheels in like half a second (presumably looking him dead in the eyes as you do), and deciding that he is not getting paid enough to deal with this bullshit.